Hey all
I've been working hard on my new game, Emerald Beach 2 and now have the mechanics in place

The idea is to collect emeralds by arranging the soil, rocks and wood the moles are digging up to clear them out of the way. You can see it in action here:
https://www.facebook.com/pg/thievingpixels/posts/?ref=page_internalWhat I need to think about now are some traps. I already have one that randomly picks an item so you have to pick it up to reveal the content. The only other trap I can think about is poisoned arrows that slow your movement.
But what else? Can you help me out and suggest some ideas?
Cheers