So, I'm making a multiplayer shooter game. I just copy-pasted the behavior for Player 1 and the Player 1's projectile into Player 2 and Player 2's projectile. One of such behaviors didn't want to work for some reason and I can't figure out why if it works on Player 1.
When the circled requirement is met, the bullet fails to spawn altogether. No, its not colliding with anything and yes I have tried to replace the blocks with the same ones but that didn't work. Weirdest part is when I replace the "W is down" block with a boolean set to true, it actually works fine. 1st pic is the bullet behavior and 2nd is the Player behavior. Any advice would be appreciated.
Thanks,
Me
Edit: Rip I forgot to circle the behavior, it was the "Otherwise if W is down" block inside "If Q is down" block on the first picture in the "when Created" part.