TOUR
PRICING
HELP
Stencylpedia
Blocks Guide
Sample Games
Developer Center
FORUMS
CHAT
#MADEINSTENCYL
EDUCATION
SIGN IN
×
Welcome back!
Username or E-mail
Password
(
Forgot?
)
C
OMMUNITY
Home
Issue Tracker
Inbox [0]
New Posts
New Replies
Search
Stencyl Community
→
Stencyl
→
Ask a Question
→
nevermind this was solved
Pages:
1
nevermind this was solved
TCOTWMC
Posts: 21
November 19, 2016, 12:33:47 pm
nevermind
« Last Edit: December 20, 2016, 06:20:43 pm by TCOTWMC »
PhaserRave
Posts: 81
November 19, 2016, 01:33:53 pm
You should make an X and Y variable which changes to the region location, using the [x/y of Region] block, when the actor enters the region. Then plug that in to the text's X and Y, but offset the second line's value by the height of the first line. To get the height of text, use the [get height using Font] block.
"I refuse to answer that question on the grounds that I don't know the answer." -Zaphod Beeblebrox
TCOTWMC
Posts: 21
November 19, 2016, 04:36:44 pm
No the text doesn't display
in
the regions, it displays when the person is inside the region. What am I doing wrong?
yoplalala
Posts: 1632
November 20, 2016, 03:55:26 am
I don't see any problems. But I know they have been problems with regions. Can you put some prints like "player is inside region 5", etc and when playing the game cheking, if it appear in the logs. ( ctrl-shift-5)
PhaserRave
Posts: 81
December 05, 2016, 06:05:40 pm
Make sure everything is set how it should be. Sometimes I would set an actor to be in the Player group, and maybe the program would crash before I saved it. So I'd forget to go back and fix it, and wonder why that stuff wouldn't work.
"I refuse to answer that question on the grounds that I don't know the answer." -Zaphod Beeblebrox
JeffreyDriver
Posts: 2262
December 06, 2016, 07:24:55 am
In the bottom drawing event you need 'if draw text = true'
Current Projects:
The Grand Grimoire Chronicles Episode 3
Twitter@JeffreyDriver
apps.jeffreydriver.co.uk
BMJ
Posts: 278
December 06, 2016, 08:06:22 am
Quote from: JeffreyDriver on December 06, 2016, 07:24:55 am
In the bottom drawing event you need 'if draw text = true'
That shouldn't be necessary. He's already got "If {DRAW TEXT}". That's the same check.
Pages:
1