nevermind this was solved

TCOTWMC

  • Posts: 21

« Last Edit: December 20, 2016, 06:20:43 pm by TCOTWMC »

PhaserRave

  • *
  • Posts: 81
You should make an X and Y variable which changes to the region location, using the [x/y of Region] block, when the actor enters the region. Then plug that in to the text's X and Y, but offset the second line's value by the height of the first line. To get the height of text, use the [get height using Font]  block.
"I refuse to answer that question on the grounds that I don't know the answer." -Zaphod Beeblebrox

TCOTWMC

  • Posts: 21
No the text doesn't display in the regions, it displays when the person is inside the region. What am I doing wrong?

yoplalala

  • *
  • Posts: 1632
I don't see any problems. But I know they have been problems with regions. Can you put some prints like "player is inside region 5", etc and when playing the game cheking, if it appear in the logs. ( ctrl-shift-5)

PhaserRave

  • *
  • Posts: 81
Make sure everything is set how it should be. Sometimes I would set an actor to be in the Player group, and maybe the program would crash before I saved it. So I'd forget to go back and fix it, and wonder why that stuff wouldn't work.
"I refuse to answer that question on the grounds that I don't know the answer." -Zaphod Beeblebrox

JeffreyDriver

  • Posts: 2262
In the bottom drawing event you need 'if draw text = true'

BMJ

  • Posts: 278
In the bottom drawing event you need 'if draw text = true'

That shouldn't be necessary. He's already got "If {DRAW TEXT}". That's the same check.