You need to use a control Boolean, such as [Can Play Collision SFX?]. Create this attribute, define it as boolean. Set the default to TRUE. Use an "if" block to only allow the sfx to play if the control Boolean [Can play Collision SFX?] = TRUE. Then set the boolean to FALSE. You'll also need a way to reset it to TRUE to allow the sound to play again in the future. The simplest way would be to do this on a timer. (After n seconds, set the Boolean back to TRUE). Do this just after the sound is played. There is a more sophisticated way to reset it, but if you are new then this is probably the easiest way.