Updates:
- Made some quick "pawn" graphics
- Did a ton of adjustments so that watchers could properly see what was going on
- Delayed the damage showing up to prevent an overlapping bug
- Took out all calls for damage except for the real player who is taking the action
- Damage was placed in its own data stream to prevent incorrect callbacks
- You can now win the game (and lose)
- There is a game over mini-scene that uses my snowflake generator at the background
- I used my LD game's music and a nice little melody for the game over screen
- Private rooms were way way way broke. They are still broken in the stencylarcade version, but I threw in some fixes on the game file. I'll have that uploaded before the end.
My biggest regret is that I won't have time to program AI in case you do not have an opponent.