Things I'd like to see built into Stencyl in 2017

ceosol

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  • Posts: 2279
RPG stuff, like easy item systems
Lists and/or maps. You can have a bajillion items with one attribute.
Quote
by type-on text, i mean how in lots of rpgs, the text comes on to the screen letter by letter instead of "BAM! its there!"
Yes, as I said, have two text attributes and feed the one being displayed.
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by text presets, i mean instead of just "draw text" it could be "draw shaky text" or "type on text" and maybe you could change text size without changing the whole font..
Irock just showed a gif on discord a couple of days ago from one of his games - where the text was going all over the place (even individual letters). So yes, you can already do shaky and type on text.

TCOTWMC

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no, i just mean a quick way to do it
im reaaaallllyyy lazy
(as you can tell by the way i type)


TCOTWMC

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that person the girl was talking to in that gif looks a lot like the main character in my game
like ALOT
i'm serious
look

Macroplasm

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In Stencyl it's self:
*The ability to delete an entire list or select multiple item on a list for deletion
*The ability to copy a list of notepad

*A remake of the video actor behavior from 2.0
*The ability to change font size/color without changing the font.
*The ability to set Images to frames of an actors animation
*The ability to full screen in flash


designpeg

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  • Posts: 731
I'd love to be able to fade between animations. I know you can make this effect already with multiple actors, but being able to fade between a number of animations would be be so useful, and make actor transitions look really slick.

Obviously, there's the issue of how collusion changes are handled to complicate things...

Tepastelija

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My wish would be that they get current iteration (3.4) finally completed and after that we start to get build based on haxe 3.4 / openFL 4.5. Overall i have to admit, that current iteration of Stencyl is nearly perfect as it's very stabile and work flow is fairly flawless.. So thanks for past year and best wishes for upcoming one.

designpeg

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  • Posts: 731
I'm with Tepastelija, update to haxe 3.4 / openFL 4.5 would be great! especially if it doesn't break existing games too much!

Bhoopalan

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+10 for camera zoom!!!
+1 for Pitch control

I once had a fun 'app' idea which needed camera zoom and dropped it mainly because I didn't know how to do that in Stencyl. I would still try it if this option becomes available anytime soon.
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Jon

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  • Posts: 17524
My wish would be that they get current iteration (3.4) finally completed and after that we start to get build based on haxe 3.4 / openFL 4.5.

That's exactly the plan right now.

ceosol

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  • Posts: 2279
+10 for camera zoom!!!
+1 for Pitch control

I once had a fun 'app' idea which needed camera zoom and dropped it mainly because I didn't know how to do that in Stencyl. I would still try it if this option becomes available anytime soon.


Code block: engine.setZoom(0.25);

LIBERADO

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  • Posts: 2720
I would like there was an extension for it, since the camera zoom is really an excellent feature that would greatly enrich the games.

« Last Edit: February 02, 2017, 12:21:34 am by LIBERADO »
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.

yoplalala

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  • Posts: 1632
I would love to continue to work on th zoom. But I have a big deadline, and then I'll surely take some holidays. :)
Maybe I'll try after stencyl has updated to the new openfl.

LIBERADO

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  • Posts: 2720
Maybe I'll try after stencyl has updated to the new openfl.
OK. As you can see, there are many users very interested in this feature, requesting it and mentioning it in several threads of the Forum. So, an extension for the camera zoom would be really very apreciated.
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.