Pixel Art Thread

Photon

  • Posts: 2691
throw swords
Ack! Erm... excuse me. Had a bit of a flashback there, heh.
Do NOT PM me your questions, because I likely will not respond. If I have replied to your question on the forum, keep using that topic. Thanks!


pyxelbit

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  • Posts: 83

Rukiri

  • Posts: 88
Just stuff I'm working on.

Leaufai

  • Posts: 327
I really like the building pyxelbit. The coloring and style reminds me of Nickelodeon shows like Hey Arnold and Doug.



Anyway, here's some of my stuff. A robot main character for a platformer I've been working on. The smaller one should be larger, but as I started I had trouble keeping the same size as the head-on one. Also needs more shading, to separate the various legs and arms from each other. Still I feel like it matched the frame of human running that I used as an example very well.

pyxelbit

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  • Posts: 83
Thanks Leaufai,

i really like your designs. You should work a bit on the shading of the 2 big ones. The 1 pixel lines for the shading and highlight isnt enough to give it volume.
The running pose looks great. Only the head looks different from the big ones

Leaufai

  • Posts: 327


Worked some more on the design. Went for a more cartoon/anime look, by shading separate body instead of on body parts. The proportions also fit a fast/runner robot more I think. The running animation I'm not too happy with though. I can do animation for small characters, but I'm having a lot of trouble translating this 60px tall character to different poses. With small ones half the work is done by the imagination. But when you get to be so precise, anything that looks off looks off.

Carrill

  • Posts: 102
Working on the tiles for my next game.


« Last Edit: July 20, 2014, 08:54:47 pm by Carrill »

Leaufai

  • Posts: 327
Looks really good. Only gripe is that the brick coloring looks a bit too light. The rest is very desaturated and gloomy, but the bricks are of a relatively bright color. The two colors also feel kind of weird together. They're too far apart on the spectrum for me. Perhaps make one of them more similar to the other color.

Carrill

  • Posts: 102
Looks really good. Only gripe is that the brick coloring looks a bit too light. The rest is very desaturated and gloomy, but the bricks are of a relatively bright color. The two colors also feel kind of weird together. They're too far apart on the spectrum for me. Perhaps make one of them more similar to the other color.

I desaturated it a bit. Also made another mockup. Once I have enough, I'm organizing these into tilesets.







« Last Edit: August 06, 2014, 11:29:51 am by Carrill »

osiaslemuel

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  • Posts: 371
My latest pixel arts:








Check out my blog for some timelapse videos: http://pixlwalkr.wordpress.com/
I will try to be active and post my future pixel arts in this thread.

Hi, we are a game studio of 2, i do the programming and forums :D and my friend does the art and animating.
here is the cover of our game in development, feedback wanted ;)

DariusSlayer

  • Posts: 223
Anyone have any experience with Graphics Gale?  Only used it today to see if there was a more sprite-friendly program out there aside from Photoshop.  At first I was confused with the layout, but have gotten used to it.  Just need to figure out a good canvas size for creating a table of items (see my Dawn of Dreams topic).  So yea, anyone?

MadManAdam

  • Posts: 371
Anyone have any experience with Graphics Gale?
Haven't tried that one.  If you have a mac check out Sprite Something or PyxelEdit.

Here's pixel art I've been working on.  Everything is pixel art besides the lighting effects which I know are not.  I guess you could say I'm going for a hybrid look.  Hey, even games like Super Brother's Sword & Sworcery isn't 100% purist pixel art.  Same with Hyper Light Drifter.  For my scene I'm going to redo my main character (his legs look like crap and you should only be able to see one when he's idle) and the white circles on top will be filled in with gauges and there will be animated steam coming from that stuff.  Things are also looking kinda flat and I'd like to make them have more dimension.  The large pipes on the bottom also need work and the blank blue screens will eventually have stuff on them.  The large grey electronics console will also be placed differently (just put it in the scene to see the scale).  Comments and constructive crit. are welcome.  ** Updated 10/10/14 - new artwork can be found in my game journal thread here: http://community.stencyl.com/index.php/topic,31991.0.html.

@Carrill - really nice work.
@osiaslemuel - very cool!
 

« Last Edit: October 09, 2014, 11:39:55 pm by MadManAdam »

xcmn

  • Posts: 89
Anyone have any experience with Graphics Gale?

Graphics Gale is superb. It is a program made specifically for pixel art and sprite animation.

Some of the better features include:
-Preview Pane (crucial for sprite work, allows you to see what your art/animation will look like at the size it will be in-game)
-Load custom palettes
-Right-click color picker
-Fully customize Hot Keys
-Onion Skins
-Customize Layout
-Layers, Transparency
-Automatic Dithering type Flood Fills
-Set Color Depth of your art
-Many export options but .gif is not available in free version (not a big deal). Export as a series of images or a combined image (sprite sheet).

Make the most of this program by learning and customizing the available hot keys. The onion skins are helpful when animating. I recommend setting a hot key for both "Forward Frame" and "Back Frame" so you can switch through your frames instantly.

It does take some time to learn this program, but that's true for most things.

Here's a headless walk cycle I made with GG and a "Hearts" level. You can download and use the Hearts Tileset at Open Game Art if you like it. Public Domain license. http://opengameart.org/content/hearts-platformer-tileset-32-pixels

« Last Edit: November 03, 2014, 01:22:18 pm by xcmn »