TOUR
PRICING
HELP
Stencylpedia
Blocks Guide
Sample Games
Developer Center
FORUMS
CHAT
#MADEINSTENCYL
EDUCATION
SIGN IN
×
Welcome back!
Username or E-mail
Password
(
Forgot?
)
C
OMMUNITY
Home
Issue Tracker
Inbox [0]
New Posts
New Replies
Search
Stencyl Community
→
Other Topics
→
Game Art
→
Pixel Art Thread
Pages:
1
...
23
24
25
26
27
28
Pixel Art Thread
THX1138666
Posts: 88
November 13, 2014, 02:33:36 pm
Thought I would share some of the new screen shots from my current game project, The Adventures Of Kroma 2. This one is in ChromaDepth 3-D like the first game but with over twice the colors so there can be a lot more detail. Obviously, you must be wearing the ChromaDepth glasses to get the 3-D effect. The HD version of the glasses work the best.
NauticalNacho96
Posts: 22
November 30, 2014, 07:22:08 am
How do you post a picture of pixel at on a windows computer?
(I have a city landscape I'd like to show you guys, you could also check it out in my game
http://www.stencyl.com/game/play/28957
)
PS Just posted it
irock
Posts: 2891
January 05, 2015, 04:48:34 pm
#pixel_dailies #lava
CoryMartin.net
//
MY TWITTER
//
SoundCloud
LilDreamer
Posts: 8
January 06, 2015, 07:10:36 am
I re drew some of zelda link's awakening house tiles but they are MINE. I own the rights to them because they are actually different entirely. Heehee... including the way they are drawn.
http://i.imgur.com/ghk6T7y.png
irock
Posts: 2891
January 06, 2015, 05:15:08 pm
#pixel_dailies
#apartment
They're gonna put all the apartments together into one image.
CoryMartin.net
//
MY TWITTER
//
SoundCloud
irock
Posts: 2891
January 08, 2015, 09:11:30 pm
#pixel_dailies
#ThePantone16
CoryMartin.net
//
MY TWITTER
//
SoundCloud
ridhwaan08
Posts: 288
January 10, 2015, 01:41:48 am
Quote from: Irock on January 08, 2015, 09:11:30 pm
#pixel_dailies
#ThePantone16
@Irock That is f*cking awesome.
Here's what I got.Any criticism welcome
#pixel_dailies
#ThePantone16
Nothing is impossible, the word itself says 'I'm possible'!
Audrey Hepburn
WayneAdams
Posts: 79
January 14, 2015, 09:53:23 pm
Quote from: pyxelbit on June 22, 2014, 06:54:37 am
testing styles
I need to see more of this....
WayneAdams
Posts: 79
February 03, 2015, 02:29:52 pm
New Bloodborne footage made me think about a 2d bloodborne game..
WayneAdams
Posts: 79
February 03, 2015, 08:15:15 pm
More work on em..
Photon
Posts: 2691
February 03, 2015, 08:16:06 pm
Did a pixel daily, because why not? Feel free to critique.
http://photongamedev.wordpress.com/
Do
NOT
PM me your questions, because I likely will not respond. If I have replied to your question on the forum, keep using that topic. Thanks!
pyxelbit
Posts: 83
February 04, 2015, 03:37:38 am
great work WayneAdams.
i dont know what references you used, but it feels like you need to work on the overall proportions. the lanterns are huge (3 storys high) and your stairs have steps are at least 40cm high, which is ok i guess, but doesnt look "normal" to me.
rrzl
Posts: 242
February 04, 2015, 04:00:24 am
A normal steps in the real world are normally 150mm / 15cm in height.
But, those lamp-post are not far off, actually. Most of them are somewhere in the 600cm region, slightly lower than 3- storey (2 1/2 ?). I've seen a short ones, but those are mainly in parks and decors.
(I've worked in architectural industry before, few years back)
irock
Posts: 2891
February 05, 2015, 01:08:02 pm
#pixel_dailies
#emoji
CoryMartin.net
//
MY TWITTER
//
SoundCloud
irock
Posts: 2891
February 08, 2015, 01:42:02 am
Seth Rollins
#pixel_dailies
#paulrobertson
CoryMartin.net
//
MY TWITTER
//
SoundCloud
Pages:
1
...
23
24
25
26
27
28