Hi,
I have successfully tested my game on Flash, Mac and every IOS simulator except for iPad Pro (both sizes). So the iPad air and retina display works fine, but the iPad Pro simulator doesn't load. Is there any reason why it wouldn't work on a particular IOS device? I've attached the logs that were generated.
Update: I found this in the logs...
"2017-02-07 20:11:15,546 INFO [Thread-76] stencyl.sw.util.StreamGobbler: [haxelib] ** BUILD SUCCEEDED **
2017-02-07 20:11:15,549 INFO [Thread-76] stencyl.sw.util.StreamGobbler: [haxelib] Running command: RUN
2017-02-07 20:11:15,554 DEBUG [Thread-76] stencyl.sw.util.StreamGobbler: [haxelib] - Running command: /Volumes/Stencyl-full/Stencyl/plaf/lime-templates/bin/ios-sim launch "/Users/edwardhampton/stencylworks/games-generated/Note Shooter Mobile1/Export/ios/build/Release-iphonesimulator/Note Shooter Mobile1.app" --devicetypeid "iPad-Pro-(9.7-inch), 10.2" --log /private/var/folders/wm/l56nftp94nxb41rg599_pkj40000gp/T/stencyl9216563918821624843/scratch/ios-sim.log
2017-02-07 20:11:15,618 INFO [Thread-77] stencyl.sw.util.StreamGobbler: [osascript] 0:36: execution error: Can’t get application "iOS Simulator". (-1728)
2017-02-07 20:11:16,151 INFO [Thread-76] stencyl.sw.util.StreamGobbler: [haxelib] Device type "com.apple.CoreSimulator.SimDeviceType.iPad-Pro-(9.7-inch)" could not be found."
Does this mean that the actual simulator is missing?
My other question is that when I test on the IOS simulator, the following message pops up: ""My Game" May Slow Down Your iPhone - The developer of this app needs to update it to improve its compatibility". From what I understand, this is because its running as a 32 bit game, and Apple only accepts 64 bit compatibility. So is there a way to change the setting to 64 bit?
Any help would be greatly appreciated. Thanks!