Unexplored: Project ZERO


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   What is Unexplored: Project ZERO?

Unexplored is a 2D platformer with a heavy storyline and a pixel art style.  The main character depends on which version  of the game you get.


There will be a few versions released for different reasons. A fan game version will be sent out to some, the main game available for everyone, and an anniversary edition if the game is recognised and remains that way for a year.

   I heard a point about a "heavy storyline"...

At least more than your average Nintendo platformer. I have a plan for aliens, an underwater world with a dangerous monster, and reclaiming a lost throne from the maker of the game, and having to travel into the heart of the game.

   How long will it be?

Probably about an hour to a 2 hour journey, it's possible that more could be added in, but for now it should be straight to each story point.

   How long until the game actually releases?

Unfortunately, it will  be a long time until this game fully releases. How long? Most likely a few months, or possibly less. And only on PC/ Mac (maybe Mac). I'll post updates on how the development process is going below, and feel free to ask questions!


Mar. 10, 2017: Official announcement of the game

 Mar. 16, 2017: Screenshot 1A added

« Last Edit: March 28, 2017, 01:42:43 pm by FireWolf3000 »


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I'd love to see some early screenshots :)


  • Posts: 15
I will be making scripts and backgrounds/ sprites first before I get to coding, so I'll have some GIFs or pictures available soon.


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I'm learning very quickly that character animations, such as running, fighting, etc. are not my style at all. With the blocky attributes I give the characters, it's a challenge to have believable limb movements that retain the proportions of the character.

I might have to redo the characters for a more realistic look.