apple rejected app

chrizt

  • Posts: 345
the app was on app store, but it gets rejected now. no code changed. any what cause this?
need help with behavior? game design? graphic design? just contact me
skype : christian.atin
email : christianatin27@gmail.com

rob1221

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  • Posts: 9473
Apple added some security check.  Assuming the issue is caused by an extension, check to see if the extension is updated to solve this problem.  I know Heyzap was fixed.

CmdrWhitey13

  • Posts: 505
3.4.0 (Beta 5)
Build 9279 - Oct 6, 2016
Compatibility with iOS 10 / Xcode 8

This may help solve your issue.

http://stackoverflow.com/questions/39415895/app-rejected-due-to-missing-usage-descriptions-xcode8

designpeg

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  • Posts: 731
Hi chrizt, on a none related question - do apple make no mention of the term shopkin in your game name? I thought they might check for any potential copyright infringment?

chrizt

  • Posts: 345
actually i am asking this on behalf of my client, so i dont really know about the copyright thing of the game name. it might be because of the extension problem. do you able to publish ipa from xcode? if not how to fix it in xcode and integrate the fix into stencyl?
need help with behavior? game design? graphic design? just contact me
skype : christian.atin
email : christianatin27@gmail.com

designpeg

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  • Posts: 731
Hi, I think you have to install haxe separately to export from xcode. I've successfully exported a game from xcode before, but my main game that I'm working on won't export from xcode for some reason.

I'd like to do this too, as I already have a sticker pack for messages on the appstore which is related to my game, and I'd like to incorporate the sticker pack into the game when I launch. (sorry for going a bit off subject).

Apparently, according to the chat on Discord, the devs are going to make it a bit easier to set up export to xcode in the near future.

ceosol

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  • Posts: 2279
That's a heyzap issue I believe. Update your robin extension manager (or use version 0.8 )

robinschaafsma

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  • Posts: 714
Or if you using the old Admob 3.3.7 extension instead of the build in Admob, will get you the same problem.
If you use the old extension update to the build in Admob...

Heyzap is indeed fix in the extension manager, but it will only adding Calender uses when Heyzap is enabled.