This has been the case since High Sierra was released back in September last year, apparently it's fixed in the beta of 3.5 but 3.5 is by all accounts too buggy at the moment to use seriously. No effort seems to have been made to correct it in 3.4 public release, or beta release, even though the issue - which i think is prety serious - has been mentioned numerous times in this forum.
This gives me serious concern as to the continued viability of using stencyl. At some point in the future, Apple will update xcode or ios and break something in Stencyl, and as paying subscribers it is plain that getting things working again in this sort of situation seems to be pretty low on Stencyl's priority list. So ask yourself, do you want to continue working for months on your game knowing that if this happens you are going to be stuck at the whim of Stencyl?