Actor Spam

AngelDog

  • Posts: 37
Both the player and the enemy fires bullets. I have them hooked up the same, except the player fires on button press and the enemy fires every two seconds. For some reason, when the enemy fires, it's just a volley of the bullet. I've checked everything three times over, why this pain.
beep bop

merrak

  • *
  • Posts: 2738
Code in a "when updating" event executes once every 1/100 second, and on each frame you're setting up a new "do every" loop.

gplar

  • Posts: 1115
Stick the firing code "every 2 seconds" into "when created"-event for enemy.  ;)