Touchdowners, coming out on the 22nd June

colburt187

  • *
  • Posts: 2416
KPI, I had to google that, The "Key Performance Indicators" are a bit mixed. Downloads are excellent, 80k on the thursday then 190K on Friday and its stayed above 100K since them. Currently at around 879K in total.

Revenue has been less than expected for this many downloads, impressions have been low. I have been making some changes to the game flow to try to increase things and its worked to an extent.

Total revenue is around $13,500 so far which is a good number but way below what I expected for a game with this much exposure. Hopefully I can improve things a bit and it will be a good long term earner.

squeeb

  • Posts: 1617
I've only seen 2 ads and have played arcade once.. and made it half way through the "supper" bowl.. << I like that by the way haha
Android version

rodolfovs

  • *
  • Posts: 183
KPI, I had to google that, The "Key Performance Indicators" are a bit mixed. Downloads are excellent, 80k on the thursday then 190K on Friday and its stayed above 100K since them. Currently at around 879K in total.

Revenue has been less than expected for this many downloads, impressions have been low. I have been making some changes to the game flow to try to increase things and its worked to an extent.

Total revenue is around $13,500 so far which is a good number but way below what I expected for a game with this much exposure. Hopefully I can improve things a bit and it will be a good long term earner.


Hello Colburt187,
What changes do you think will bring better results in your revenue? Change the frequency that ads appear or change the ad company?

riki82

  • Posts: 325
Hi Colburt187,
the day of release i've re-played game at least 15 times and and I have not seen any ads.
I thought you had set up a non-aggressive start of ads for to not bore the player at the beginning...
With the upgrade the gains are increased?

colburt187

  • *
  • Posts: 2416
Yeah I think its less about non aggressive start and more about adverts not loading and Showing when they should.

vikingpotato

  • Posts: 852
Total revenue is around $13,500 so far which is a good number but way below what I expected for a game with this much exposure. Hopefully I can improve things a bit and it will be a good long term earner.

Comparing the downloads to revenue might not give you much idea of your performance. Look at the the average revenue per daily active user, and compare that number with other games in similar genres.

colburt187

  • *
  • Posts: 2416
Total revenue is around $13,500 so far which is a good number but way below what I expected for a game with this much exposure. Hopefully I can improve things a bit and it will be a good long term earner.

Comparing the downloads to revenue might not give you much idea of your performance. Look at the the average revenue per daily active user, and compare that number with other games in similar genres.

You are the one who wanted to know my performance XD   I can clearly see that the revenue is behind previous games with a similar set up, I'm making changes to fix that. I have zero interest in digging through analytics to workout if my ARPDU is in line with my KPI's API or I need to re jiggle my RDU's ECPM.  (Spoiler, I have no analytics)

squeeb

  • Posts: 1617
@Colburt how did you make that small zoom in and out depending on where the ball is?

colburt187

  • *
  • Posts: 2416
@Colburt how did you make that small zoom in and out depending on where the ball is?

LetMeThink implemented it for me, its the same stuff thats in the zoom extension I believe.