The problem is that actors don't actually collide with the tiles per se, but instead they collide with a collision shape that Stencyl creates for you at the border of collide-able tiles. As a result, the game doesn't know what tile you collided with - only that you collided with a shape that corresponds to the tilemap.
Apparently this is the reason Stencyl doesn't have these blocks yet:Quote from: Hectate on March 20, 2014, 06:16:57 amThe problem is that actors don't actually collide with the tiles per se, but instead they collide with a collision shape that Stencyl creates for you at the border of collide-able tiles. As a result, the game doesn't know what tile you collided with - only that you collided with a shape that corresponds to the tilemap.