Hey thanks for answering. Your process is actually close to the exact one I use. Still can't get to the same level of productivity.
Mostly I end up reimplementing functionality because the performance is always just below where I want it.
I never knew you could be that productive in blender. How many months of practice did you have? Were you already an artist/animator? I don't mean to shower you with questions, just curious.
I had to put it on hold as well. Plus in Unity its much harder to figure things out when a problem comes my way.
Yeah from what I can tell unity is good for 90% of use cases, and the 10% of the time when you want to do something it can be really opaque about the nature of problems that arise. I ended up either asking for help or resorting to the unity marketplace, which is just as well because only fools (no pun intended) and the devil insist on reinventing the wheel. I mean it would be the same thing if you ended up on a team instead, using others code. Just as well we're all standing on the shoulders of giants.
Looking forward to blasting enemies!
As a general heads up, I was reading over some design posts by the guys that made Rust. They were talking about the problems they had with a blueprints model of crafting. You can find the post on their blog, very interesting read as far as flow and game feel go.