...Could I replace it with a do erey 0.01 second loop and canceling it in a condition ??
Quote from: YobKgames on August 13, 2017, 07:42:51 pm...Could I replace it with a do erey 0.01 second loop and canceling it in a condition ??FYI: An 'always' event fires on every engine step, which is .01 second.
Quote from: merrak on August 14, 2017, 06:49:40 amQuote from: YobKgames on August 13, 2017, 07:42:51 pm...Could I replace it with a do erey 0.01 second loop and canceling it in a condition ??FYI: An 'always' event fires on every engine step, which is .01 second.Isn't that exactly what he said? He wants to use a loop so he can cancel it but still wants it to act as an updating event.