HOUSE KEEPER Turn based RPG (WIP)

Iddo

  • Posts: 24
I have been able to spend more time developing the game lately. I'm going to be updating more frequently since I've been making a decent amount of progress.




« Last Edit: February 17, 2018, 06:57:04 pm by Iddo »

Iddo

  • Posts: 24
I have been working on behaviors for this game and realize I need to figure out all the functions needed for this game before I move further. I've spent time doing that and scripting the game while trying to control the scope and not let myself run wild lest I crash and burn, after all it is only my second game.

I struggled greatly trying to figure out the tile based movement and I thank all those who replied and helped me.

<a href="http://static.stencyl.com/games/38301-0.swf" target="_blank" class="new_win">http://static.stencyl.com/games/38301-0.swf</a>
Use the direction keys to move and  press "enter" to reload.

Above is an example of what I have come up with, It needs polishing but as I have stated before I must figure things  out a lot more before developing it further.

Edit: Graphics are placeholder btw.

More updates to come.

« Last Edit: February 17, 2018, 06:54:42 pm by Iddo »

Iddo

  • Posts: 24
Working on Random battle xy tracking and transition. some problems easy to fix but too lazy/tired right now. Got it working though. last flash embed for a while. rest are gifs.

<a href="http://static.stencyl.com/games/38312-0.swf" target="_blank" class="new_win">http://static.stencyl.com/games/38312-0.swf</a>
Press "r" to leave battle.

Vaibhav Sangwan

  • Posts: 160
The movement controls are very smooth and the tile based movement is a very good idea.
But the  battle thing needs to be worked upon.
I would like to play the finished game.
Currently working on:-
http://www.stencyl.com/game/play/42376
Feedback will be really appreciated

Iddo

  • Posts: 24
Ive been working on this game nonstop for weeks. Ive learned a lot. Ive hit several walls. I dropped the tile based movement, though I found multiple ways to implement it I could not get it to where I wanted it and lack confidence in it.

I'm hoping to have a prototype up with random battles, items, equipment, overworld, towns, at least one cutscene, in game menu, skills/magic, npcs, and dialogue with generic assets from opengameart in the next five days.

I wanted to give up, I go back and forth everyday but I always wanted to create a RPG since I played pokemon blue, final fantasy 5, chrono trigger and my favorite, Final fantasy 6.  I'll have more up soon...

Good luck on your projects everyone.

« Last Edit: March 29, 2018, 08:45:34 pm by Iddo »

Iddo

  • Posts: 24

Started over, not going to give up on this. Working on databases and menu, created a dialog system as well.

More updates to come

Bombini

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  • Posts: 1401

Iddo

  • Posts: 24
The dialog system was the hardest thing to make outside of the tile based movment that I scrapped.