Enhance - Integrate 3rd party extensions NOW! Ads, Analytics, IAP and more!!!

RozekEnhance

  • Posts: 46
What's up!
Have you checked out Enhance lately?
Head over and check out what's been going on!
https://goo.gl/aMFN2k

ariakbari

  • Posts: 43
What's up!
Have you checked out Enhance lately?
Head over and check out what's been going on!
https://goo.gl/aMFN2k

Looking forward to trying this today in an attempt to setup AdMob rewarded video ads. Hope you don't mind me messaging you if I run into any trouble :)


ariakbari

  • Posts: 43
Go for it!

Hi! I downloaded Enhance, published my app as an IPA (I ended up having to choose publish to App Store, Ad Hoc did not work due to some "beta entitlement" error), enhanced the IPA, used application loader to put it in TestFlight, and have now tested it. I used the same coding as ceosol did in this thread. I'm extremely happy to say that the rewarded video works perfect!

My only question- since implementing this and testing the enhanced version, my banner ads have disappeared. I originally set up banner ads through Stencyl since they are supported. I use the initialize and show block and the banner ads have always shown, until now with the enhanced version. I'm thinking there's some sort of mix up between enhance displaying ads and Stencyl doing it?

Should I be setting up my banner ads with enhance as well then and go all through enhance since I'm using it for the rewarded video ads? I can go ahead and try this, let me know if there is a workaround :)

ariakbari

  • Posts: 43
I have both "Enable AdMob Ads" and "Enable Test Ads" selected

ceosol

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  • Posts: 2279
Admob banner ads set up through stencyl should not be affected. Try disabling Admob in the Enhance website and using some other ad mediation. Maybe the crossover of two admob initializations (one in stencyl and one through enhance) was having an effect.

ChristianEs

  • Posts: 230
well, since Robin won't update the Heyzap extension anymore i might migrate to to this extension i guess.

colburt187

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  • Posts: 2416
Hi, I'm wondering how these GDPR laws are affecting Enhance, if you use a network like Vungle using enhance is jungle the only data being stored? Enhance doesn't log any additional info?

Also are the Vungle and Unity SDKs the latest?

RozekEnhance

  • Posts: 46
ariakbari : You will want to allow Enhance to handle all of your integrations.  If using a different extension for almost the same thing, its like there are 2 extensions competing.  We support banners and can handle that for your too!

ChristianEs :  We do support Heyzap along with a lot of other networks!

colburt187 : GDPR - https://blog.enhance.co/2018/04/26/how-prepared-are-you-for-the-new-gdpr-regulations/
We keep the most up to date versions as possible. Occasionally, we do not if we find that newer versions do not work properly or if they conflict with other SDKs.





Raiyumi

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  • Posts: 212
Hey Rozek,
I'm wondering how's the progress on the heyzap for iOS?

RozekEnhance

  • Posts: 46
We are still working to support Heyzap mediation for iOS, we do though support Heyzap (non mediated) for iOS.

RozekEnhance

  • Posts: 46
We have just released support for even more networks!
Head over now and check it out : https://goo.gl/aMFN2k

RulezTeam

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  • Posts: 319
Hi Rozek,

how can I check if the user have seen a specific reward ad (as I specify with placementID) if I can only check  a generic reward is granted ? (without any placementID)

Thank you

Other info: I'm on 3.5 9876 (latest private build) and I have some errors when I've tried to compile:

Code: [Select]
Level:     INFO
When:      2018-05-07 16:44:12:473
From:      stencyl.sw.util.StreamGobbler

[haxelib.exe] Execution failed for task ':app:processReleaseResources'.

Level:     INFO
When:      2018-05-07 16:44:12:473
From:      stencyl.sw.util.StreamGobbler

[haxelib.exe] > Error: A library uses the same package as this project: com.stencyl.mygame

« Last Edit: May 07, 2018, 07:48:03 am by RulezTeam »

RozekEnhance

  • Posts: 46
You specify the reward granted callback when you call the showRewardedAd method, so you could provide a callback which is aware of the placement when you call it. 
If you still have other questions, please shoot us an email - support@enhance.co
Hope this helps.

RulezTeam

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  • Posts: 319
Hi Rozek,
so, there isn't a block to call with a specific ID, but I should use the callback shortly before  I use the show reward. I'll try for it asap the extension is compatible with the new version of Stencyl, because as I reported, when I compile with this extension, the project have some errors that stop the compile job, so I cannot test the game and the extension.
It seems that the extension use the same name package as the project.