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Ludum Dare 20 (a 48hr/72hr game making event)
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Ludum Dare 20 (a 48hr/72hr game making event)
Manuel
Posts: 763
April 24, 2011, 03:11:38 pm
http://www.ludumdare.com/compo/
Anyone will participate on it*? I perhaps will.
*On the Compo it's obligatory to share the source, but the same doesn't happen with the Jam, so Stencyl can be used on it.
« Last Edit: April 24, 2011, 03:18:32 pm by Manuel »
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Jesse
Posts: 102
April 24, 2011, 03:36:20 pm
I'm in.
I really wanted to enter the competition rather than the jam -- I think I'll have to use Game Maker instead for this one. :/
Jon
Posts: 17524
April 24, 2011, 05:05:56 pm
We'll be good for next time. I'd be fine with you posting up the source, but I don't think the others would be so happy not having the app to open it up with.
Manuel
Posts: 763
April 24, 2011, 05:26:36 pm
Hehe, that would indeed defeat the propose of it
. I will go for a Jam this time then, I heard that I can also ask help from a musician so it works better for me.
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Jesse
Posts: 102
April 29, 2011, 02:26:31 pm
The competition and jam are about to start in a few hours.
The theme isn't finalized yet, but some topics that received high votes were:
It's dangerous to go alone! Take this! - 108
Absorb - 108
Perception / Reality - 84
Non-Euclidean Space - 84
Evolution - 83
Manuel
Posts: 763
April 29, 2011, 04:07:57 pm
Oooh, I like those themes. I'll participate on it, using Stencyl on the Jam. Too bad I'm going to lose some hours due to timelines (starts at 3am on where I live)...
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KungFuFurby
Posts: 487
April 29, 2011, 04:46:35 pm
I actually have a non-Stencyl partner that I might be working with for the music. ^_^
Though... that may vary.
Hi, all! I'm KungFuFurby, music composer. If you're looking for some music for your game, just PM me.
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Jesse
Posts: 102
April 29, 2011, 10:57:36 pm
This competition is INTENSE.
Follow my progress here:
http://www.ludumdare.com/compo/author/jesse-chand/
It's Quaintbrush, for Ludum Dare.
Manuel
Posts: 763
April 30, 2011, 06:00:10 am
Due to the fact that I can't think of a decent idea for this theme, I'll not participate on this Ludum Dare. Anyway, I'll cheer for Jesse to win.
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Jesse
Posts: 102
April 30, 2011, 08:54:14 am
Thank you!
So far, I have three colors of the brush, the player sprites, and the movement engine done. Tinkering with the physics for the brushes -- especially the anti-gravity brush -- was really interesting.
I'm going to scrap the green brush, add enemies and the gray/purple brush mechanics, then work on some level design.
I'm about 14 hours in.
Jesse
Posts: 102
May 23, 2011, 07:05:07 pm
The Ludum Dare results are in!
Quaintbrush wins a Bronze medal in Innovation, and places 4th and 5th in 'Community' and 'Fun'. It placed 8th overall out of 288 entries.
http://www.ludumdare.com/compo/ludum-dare-20/
irock
Posts: 2891
May 23, 2011, 07:13:09 pm
Congrats!
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Blob
Posts: 721
May 23, 2011, 07:38:42 pm
Yeah, great job! It really stacked up well against the competition to be in the top 3%.
~ Blob
Manuel
Posts: 763
May 24, 2011, 06:22:18 am
That's really cool, Jesse.
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NobodyX
Posts: 1228
May 24, 2011, 06:47:20 am
Yeah, what they said! That's amazing!
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