Magic-based puzzle platformer with physics twist

Hectate

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  • Posts: 4643
I've had versions of this idea for some time, but tonight I think I've solved the major design issues that plagued it.
The concept is that the player can turn living things into inanimate stone - statues essentially. This power is used to solve various puzzles. Examples include turning enemies into stone and using them as stepping stones or platforms to reach other areas - turning something light into heavy stone to alter the physics of the location.

Originally I'd had the idea as a magic sword, and then as trolls turning to stone in sunlight, but finally I'd realized that for full level design flexibility it'd have to be some sort of cast spell - a bounce-able sparkly projectile cast from a wand probably.

Thoughts?
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Patience is a Virtue,
But Haste is my Life.
Proud member of the League of Idiotic Stencylers; doing things in Stencyl that probably shouldn't be done.

Derek

  • Posts: 163
Try having the playable character be some sort of creature that can turn things into stone with a magic gaze (gorgon, cockatrice, etc.).
Don't be a critic on the internet while eating and drinking at your computer.