I'm sure this doesn't look like much, but basically it is an early example of the Pathfinding pack.
So far I have 5 classes/behaviors. 3 of which do not get added to any scene or actor, they just have to exist.
Then there is a Scene Behavior that adds all nodes and creates the "Grid" and has access to all the functions you would need such as adding/removing nodes, adding neighbors for nodes, and of course finding the best path possible.
Finally, the last behavior gets attached to the actors that move along the path, it need a lot more work before it is done, but it does what it's supposed to right now.
The primary goal of this pack is that it is supposed to be used for Top-Down Shooters. So eventually you should only need to designate the Static Nodes for each scene you want the pathfinding to occur on and attach any relevant behaviors. Because of its design focus, everything will be automated, meaning that your enemies will always be moving towards their designated target. They will attack when in range and that is all. Any additional features, will have to come later. Such as the starting and stopping of actors in a turn-based game.
I have rambled far long enough to show off something that may not look so impressive at first glance. So here you go:
http://www.stencyl.com/v10/game/play/2127P.s This game is finding the best path among 6 different nodes, The lines are drawn from each of the nodes. I will try to get one that shows a more complex layout later on.