This has been something that has been of interest of me, since I've been using terrains for collision quite a bit more. As it allows for more organic collision than having everything be based off the tile presets you've made. This also means I can use less tilesets and make stuff mostly with actors on layers than out of tiles. Thus, making my workflow less limited.
So my question is: Is a map using mostly terrains going to have a worse impact on the game's resource use than basic tileset collision? (As in, do tilesets use less CPU).
This is something I'm worried about. As small scenes probably have no issue running right with terrain-based collision, but I imagine big scenes will just flat-our crash or lag.