I'm trying to design my last two bosses in an action roguelike dual stick shooter game I'm creating. You can see some short gameplay gifs on my twitter:
https://twitter.com/mrhenrychi.
The game is broken into 9 days in which the player needs to survive. Each day broken into 3 sections:
- 1st portion the player is within a scene that slowly auto pans upwards. Animals and scenery are randomly generated. The player has a chance to collect spirits by killing animals but needs to stay alive by not being attacked by predators.
- 2nd portion is the boss fight.
- 3rd portion player uses spirits to buy random upgrades.
So far I have the following bosses:
- Male deers: 3 male deers attack the main character by charging in a straight line for a short distance.
- Wolves: 3 rounds of wolves that make a beeline for the main character.
- Tiger: Flickers in and out of stealth with a small hit box while slowly approaching main character. If hit, becomes visible and runs towards character. After taking x dmg goes back into flickering stealth.
- Boars: Similar to male deers but only 2 but faster charge acceleration and more health.
- Coyotes: Similar to wolves but waves contain more.
- Bear: Need help.
- Rhino: Similar to male deers and boars but only 1.
- Hyena: Similar to wolves and coyotes but more.
- Lion: Need help.
TBH, this game is become something far from my original idea because of ....well many reasons. At this point I'm just trying to FINISH. I understand the boss mechanics I already have aren't the best or most intuitive but they were the easiest to implement...
I now need help coming up with the final two boss mechanics for the bear and lion boss though.
I'm also super open to ideas on how to improve my game.
Thanks!