running low of Free Memory - Android Publish


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Am posting here on the off-chance that someone else might encounter the same problem / solution.

Fairly large game that runs fine on Flash, published to Android and worked fine there (direct copy to download directory on Android).  Later I realised that the name had a typo so went back in under Settings->mobile and changed the typo (1 to a 3) in both the App Name and App ID.  Thereafter I kept on getting 'running low on free memory .....'

delete the game in stencylworks->games-generated and re-publish.  No problems any more.

Hope this helps someone, sometime, somewhere  ;)