new stencil old extension

NOTA

  • Posts: 327
 what is so different about the newer versions of stencl that will not allow older extensions to be used

Rimrook

  • Posts: 251
Oh lots of things. There are always optimization’s and stuff, sure. Something may be proven redundant and the part might be removed or replaced with a better part, and when an old extension is looking for the previous part, it won’t be there and that will cause an issue. Updates are generally good. Personally I wait until the extensions and all the stuff I use are all up to date before updating, that way I can continue to enjoy making my game instead of waiting on others to fix things.

JeffreyDriver

  • Posts: 2262
It would be good if the Stencyl team started making the most commonly used extensions part of the main engine. Extensions are really useful, but whenever I use one, I always have a nagging doubt that it may be abandoned.

Rimrook

  • Posts: 251
I totally agree. They really should include them and maintain them with the rest of it. I think TileAPI and ImageAPI were addons.

If you look at a major 3D package like Blender, Maya, or 3DS Max, you will see on launch that the program loads hundreds of individual modules that basically make up most parts of the program. Much of it is used without knowing that these modules are additional. The modules are not actively updated as individual components but get updated along with the program. This ensures that the program and its parts all work immediately when the new version is released. Saves on headaches and is good rapport with the user base.

Unfortunately I have had to abandon some extensions as they were never upkept. So it is a concern.

NOTA

  • Posts: 327
I would like to use the latest version of stencyl, but need to use the original Webviews extension. I have no idea how to make the the new web view extension sit in a custom xy position.

LIBERADO

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  • Posts: 2720
It would be good if the Stencyl team started making the most commonly used extensions part of the main engine. Extensions are really useful, but whenever I use one, I always have a nagging doubt that it may be abandoned.
I also agree.
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.

JeffreyDriver

  • Posts: 2262
Added suggestion to Issue Tracker - http://community.stencyl.com/index.php?issue=1056.0

Quote
I would like to use the latest version of stencyl, but need to use the original Webviews extension. I have no idea how to make the the new web view extension sit in a custom xy position.

What does that extension do? Can you post your code?

ceosol

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  • Posts: 2279
If the stencyl team integrates all of the "common" extensions into the engine, that will lengthen the compile times and make file sizes larger. What about someone like me who rarely uses extensions?

JeffreyDriver

  • Posts: 2262
If the stencyl team integrates all of the "common" extensions into the engine, that will lengthen the compile times and make file sizes larger. What about someone like me who rarely uses extensions?

Would extensions like Easy Math, Drawing Utils, Joints etc. really have that much impact? Do disabled extensions have any affect at all? Maybe they could be bundled and maintained by the Stencyl team, but not part of the main engine?

NOTA

  • Posts: 327
It would be nice if all were included and we could tic or untic radial buttons to ad to publishing or not.
Some of us can do without graphics, google, newgrounds and the like.
I know it is all included for user friendly publishing, but I end up deleting much of it before installing on my phone.