[3D] creating from 90 to 900 layers in behavior


  • Posts: 57
working on 3d game mechanics need help with layers

want to create big amount of layers in game [ behavior ]


  • Posts: 57
cant figure out how to use title layer block

the part with ( ... using [imige] ... )


  • Posts: 57
is there a way to create tiled layer in behavior not a background layer?


  • Posts: 1141
I’m not sure if layers can be added from code, you may have to add them from the scene editor.

You may have some difficulty with this due to Stencyl being built for 2D games.
Upcoming Projects
Poppytail 5 and Pixeltail: Fifth and sixth main instalments in Poppytail series. A Game About Trimming Hedges: Final Version: An updated version of the original AGATH. One Million: Last-one-standing style small project. The Poppytales: Platformer boss rush with character collecting. Skies n' Fall: Boss rush shooter prequel to Rise n' Brawl. Precious: Weird platformer. Christmas Time 2: Sequel to Christmas Time 1.


  • *
  • Posts: 2720
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.