Improving on .obj wireframes files from list.

DELETED_117713

  • Posts: 771
So I've been making a flash .obj interpreter based off lists as a experimental project. While it mostly works, there's some issues. It seems like the order of triangles is a bit broken? Meshes don't work exactly right.

The list itself takes the assumed X, Y, and Z of a vert, and applies that, and the next one to form a line.

For an example here's a mesh I imported. I used the raw vertices from a .obj, they're organized fine, but the order it draws edges from is wrong.



And to compare it with the original wireframe:



Edit: Also wanted to mention the Z axis is a bit broken, as it doesn't rotate verts right.

Here's the script:

« Last Edit: January 25, 2018, 08:58:27 pm by fillergames »