So I've been making a flash .obj interpreter based off lists as a experimental project. While it mostly works, there's some issues. It seems like the order of triangles is a bit broken? Meshes don't work exactly right.
The list itself takes the assumed X, Y, and Z of a vert, and applies that, and the next one to form a line.
For an example here's a mesh I imported. I used the raw vertices from a .obj, they're organized fine, but the order it draws edges from is wrong.

And to compare it with the original wireframe:

Edit: Also wanted to mention the Z axis is a bit broken, as it doesn't rotate verts right.
Here's the script: