Plug Me on Steam!


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  • Posts: 508

Plug Me is a tricky puzzle platform where the timer is a physical object in the game world!

<a href="" target="_blank" class="new_win"></a>


The city of Plug Me is falling off, and to save it you must get from one side of the level to the plug at the end, in order to recharge the loading bar.
Plugman is the only one able to recharge this massive green bar that goes across the middle of the screen and quickly runs out of power.
You are able to walk on the green parts of this bar as a platform, but you must be careful not to fall off as the power is drained.

You will die a lot for sure, but...
Thanks to the fast respawn and the help of both Evinrude (wich will remove one of the obstacles after you die too many times) and the Death streak mechanic (that will slow down the bar), the challenge will be constantly balanced!

  • 50+ Levels In 5 Different Worlds.
  • 6 Bosses.
  • Hard Mode Unlockable.
  • Collectable Batteries and Timer Medals.
  • Help System After Certain Amount Of Deaths.
  • 3 Unlockable Characters.

I'm so glad I finally did it after 7 months of hard work! :D
I would like to thanks the Stencyl team for the help (Rob and Justin you're awesome!)
If you want you can see the DevLog here!
Please, review the game on Steam if you bought it, this would be really appreciated! :)

I hope you like it,
havana24 - Twitter
My Website:


  • Posts: 1617
Awesome!  I will purchase and review when i hop on steam next!

Vaibhav Sangwan

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Hi havanna,
The game looks amazing.
I wanted to ask you, how you incorporated so many actors without having the game lagging.
Beacause graphics are stunning(for me at least).

Did you use image API ?
Currently working on:-
Feedback will be really appreciated


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  • Posts: 508
Thanks @squeeb! :)

Thanks @Vaibhav Sangwan!
I don't know, maybe you're not using windows to test?
If you are using flash you'll got for sure more lagging scenes... I didn't have this problem with windows builds.
I'm using image API just for HUDs and nothing else.
My Website:

Vaibhav Sangwan

  • Posts: 160
Yes, I hardly test on windows, because I am thinking of exporting it as flash(or maybe html5) so that it can be played online without downloading.  ;P
I think, I will have to use Image API for some of my actors(especially bullets).
Anyways, thanks for letting me know.
Currently working on:-
Feedback will be really appreciated


  • Posts: 488
neat idea and excellent presentation, good job!


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  • Posts: 508
Thanks @bonzero! :)

VERSION 1.1 is now live on Steam!

- Now Evinrude will be on stage with you if you use its help!
- Fixed the "super jump" glitch.
- Added an option to disable the helping system.
- Resized a bit the Boss collision boxes.
- Added a little celebration when you finish a world.
- Added Deathless achievement for both normal and hard mode.
- Reset deaths will now reset deaths, batteries and lock levels but not your timer medals (Steam achievement will be not affected by the reset).
- Now you need to confirm if you want to reset data from normal or hard mode.

Hope you like it! :)
My Website: