Hi guys,
It seems that the animations don't have the same logic as the Flash version.
For the looped animations, there is no problem.
For the others, it seems the first use of the animation is correct, but the second and the others, the animations isn't reloaded at the first frame, it's only the last frame who is played.
@Jon, I sent to you the last version of my project, I use the platformer movement kit.
To repro, just launch the game in Flash and Jump / double Jump many times. The animations are correct.
Do the same on iOS, the first time the Jump is good, the double jump too, but after, it's only the last frame who is played.
I tried to debug by myself, but it seems it's a problem from your side.
It's a real problem to make some complex animations (in this project, I'll add 10 new animations)