Switching Boolean to true for both actors who collide?

rob1221

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  • Posts: 9473
I'm going to take a guess at what is happening here.

Actor 1 detects collision with actor 2
Actor 1 changes animation
Actor 2 does not detect collision because new actor 1 animation doesn't collide with actor 2

If that is the case, what you could do is have each actor set the animation of itself as well as the colliding actor.

This is what my code looks like currently along with a screenshot of the scene. Just for any reference.

rob1221

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  • Posts: 9473
Unless you changed it, the internal name of that attribute is "_snapped".

I'm going to take a guess at what is happening here.

Actor 1 detects collision with actor 2
Actor 1 changes animation
Actor 2 does not detect collision because new actor 1 animation doesn't collide with actor 2

If that is the case, what you could do is have each actor set the animation of itself as well as the colliding actor.

I think you're helping a lot. I implemented kind of what you said and for the most part it is working, however the squares don't both switch animations still. This is how I did it...could it be something else? Just say so if you need anymore information. Thank you so much for reaching out!!! :)

After a long, three day battle with this mechanic  I've finally got it! I want to thank everyone who has tried/has helped me while I was pulling my hair out to this very simple task. Thank you all so much!!! Can't do it without this community man.