It would be just easier if you put code for increasing player score in just the behaviour of actor of type instead of a scene. You would have to copy all events across scenes if you keep doing it that way.You can increase the score in the behaviour of the square whenever they snap with another. And to register it only once you can do this:http://community.stencyl.com/index.php/topic,56181.0.htmlWell. Actually you have already done somethings similar before
make a boolean attribute and when collision takes placeif "boolean attribute"set "boolean attribute" to falsedo after ____ sec set 'boolean attribute" to true
Well. It should work. Apparently collision doesn't occur or cancolide is always false.You know how to use collisions and you know how to you use IF statements and attributes. That's all you need to make collision occur just once. The way I showed above works. And makes code being executed only once at the continuous collision.