Basically, I want 'Actor 1' to know from which angle 'Actor 2' collided with it so I can it can push it back at the same angle. Is there a way to detect the angle from which a collision occurs?
Something like:
When 'Actor 1' hits 'Actor 2' push 'Actor 1' sharply toward degrees 'angle of collision' at force 50
Stencyl provides top, bottom, left and right collision detection but I'm hoping for something with a bit more scope