AdMob and GDPR

riki82

  • Posts: 325
Hello guys.
For those of you who are using Admob, with the introduction of the GPDR, the Consent SDK must be integrated by May 25th.
https://developers.google.com/admob/android/eu-consent
How will you behave about it?
Is it time to leave Admob?
I honestly do not know what to do, my biggest revenue is with Admob.

« Last Edit: May 11, 2018, 01:12:38 am by riki82 »

designpeg

  • Posts: 731
GPDR in apps is starting to look a bit of a mess - especially the "a user refusing consent is not grounds for refusing access to the service unless the consent is required for the service to function." bit.

It looks like Google have been caught on the back foot by this,  hopefully, they can sort it out and Stencyl can integrate the changes needed, otherwise ad-supported apps in the EU are dead in the water.

riki82

  • Posts: 325
I Agree.

For google (Admob/Adsense) we have 3 "simple" ways:
Ask the user if he wants personalized ads and collect his personal data
Ask the user if he does not want personalized ads and collect his data anyway (cookies only)
Ask the user if he does not want ads or not force the user to decide

In the first case the user must give his consent in our game
In the second case, the user must give his consent in our game
In the third case, the ads will not be show and we must implement a way to earn the same without the ads. To charge the user with a version of our game without ads (paid version of game)?

Will Stencyl update itself to implement all this?

The sanctions for the violation of privacy are very high and also involve non-residents in the EU in case they have users residing in europe

« Last Edit: May 11, 2018, 02:33:31 am by riki82 »

designpeg

  • Posts: 731
Also, we'll need to include a method to remove consent at a later date (also required by GDPR) - google need to implement an option for non personalised, non tracked ads in Europe otherwise this is going to make for a bad user experience, (especially if you need to also ask for permission if you use analytic).

riki82

  • Posts: 325
Also, we'll need to include a method to remove consent at a later date (also required by GDPR) - google need to implement an option for non personalised, non tracked ads in Europe otherwise this is going to make for a bad user experience, (especially if you need to also ask for permission if you use analytic).

They recently put this option in AdSense for non personalized ads in EU, I do not know if it affects AdMob...
This is my AdSense page

designpeg

  • Posts: 731
I'm almost finished my next game, and I'm seriously considering only releasing it in non EU countries initially, as nothing seem to be sorted at the moment, which is a real shame.

colburt187

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  • Posts: 2416
I think I'm going to use Unity ads. With the 2.0 and above SDK Unity ads will handle the consent for you. This approach will only work if you are using Unity ads only, no other SDKs taking user data.

riki82

  • Posts: 325
Hi Colin,
you use Unity Ads with Enhance extension? Works well?

Edit...
I'm deleting Admob out of my games for Unity, which I already use for rewarded videos.
How many customers will lose AdMob? Smart  move Unity...
But I expect a decrease in earnings.
I hope that Admob realizes that he has not managed the thing in a smart way.

« Last Edit: May 11, 2018, 07:30:11 am by riki82 »

FMStudioGameDev

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  • Posts: 234
They recently put this option in AdSense for non personalized ads in EU, I do not know if it affects AdMob...
This is my AdSense page
As per this article there should  be the same option in AdMob. Actually I cannot find it in my dashboard yet.

riki82

  • Posts: 325
They recently put this option in AdSense for non personalized ads in EU, I do not know if it affects AdMob...
This is my AdSense page
As per this article there should  be the same option in AdMob. Actually I cannot find it in my dashboard yet.

Same for me...

colburt187

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  • Posts: 2416
Hi Colin,
you use Unity Ads with Enhance extension? Works well?

Edit...
I'm deleting Admob out of my games for Unity, which I already use for rewarded videos.
How many customers will lose AdMob? Smart  move Unity...
But I expect a decrease in earnings.
I hope that Admob realizes that he has not managed the thing in a smart way.

No I have just been using Robins Unity extension, I haven't released any games in 3.5 but I think it still works. Im also in the process of getting a new Unity ads extension built.

RulezTeam

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  • Posts: 319
Hi,
is there something new about the implementation of "new" admob in Stencyl ?

riki82

  • Posts: 325
Today, Abmob has added the option for European citizens, but says that it is mandatory to ask the user for consent.
I wonder if stencyl will update to intergrate this function.

No I have just been using Robins Unity extension, I haven't released any games in 3.5 but I think it still works. Im also in the process of getting a new Unity ads extension built.

I tested the Unity ext in stencyl 3.5, works but if it has some bugs

colburt187

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  • Posts: 2416
What sort of bugs? I don't think it was working on Android in 3.5.

riki82

  • Posts: 325
What sort of bugs? I don't think it was working on Android in 3.5.

On Android and iOS  the test ads works
But I had to replace all the unity extension blocks in the scenes of my project.
The bug I found that if I do "clean project" and sometimes even without doing it, when I build the game, all the unity blocks  give error and the build fails.
The solution that i've found, after hours of testing, is to go into the manager extension and disable and re-enable the extension manager and the extension of unity.