Platformer Starter Kit - Last day on SALE!

stefan

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To celebrate the release of my Platformer Starter Kit, it will be on sale during the entire next week, ending next Sunday the 22th of July! This will grant you a 58% discount on all tiers of this kit!

http://www.theindiestation.com/platformer-starter-kit/

« Last Edit: July 22, 2018, 09:25:10 am by TheIndieStation »

Bombini

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Just bought it for my son!
Thanks so much!

stefan

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Glad i could help! Please let me know if he was able to set it up with the provided Read Me file =)

Bombini

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I really like the kit!
My son started working on his first game last night ;)
I actually didnt notice the read me and could set it up without but i think the readme is great.

Some feedback:
Keep up the good work!

stefan

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Ah yes, i changed that link on my website. Thanks for the headsup!
Ill add it to the next update. The reason I didn't do so was because the position of the player could be anywhere. What do you think a out spawning the player on the checkpoint flag, with a set offset? (Negative offset would spawn the player left, positive would spawn the player right of the checkpoint)

Luyren

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My suggestion for the checkpoint thing: set the saved position as the base (Y position + height of checkpoint) of the checkpoint. If you also store the height of the player actor or find a way to automatically get it, you can respawn it without the player being inside the ground. I use this method when accounting for actors of different sizes.
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.

stefan

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Yeah that was the plan. Most of the intractable in this kit work from the bottom position anyway.

Bombini

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Recomendation for a more expensive kit.
Adding:
  • Enemy behaviour (walking, firing)
  • Health bar for player
  • Let player fire at enemies
  • collectbales (coins, health)


stefan

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That will be in other kits I am developing that work with this one =)
I am currently in the development of multiple behaviours that will not only work with each other without any problems, but also makes it easy to expand on by users themselves.

tabletop

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It only took about 4 years for someone to start doing this, this is why I became interested in stencyl. Please make good ones.

stefan

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I started doing tutorials 4 years ago, but I thought why not take away the struggle and just put up a quality product instead haha. You can definitely expect more!