Love the style! I am looking to make a "tile-based" game in stencyl but i'm a little stuck since everything seems to be tailored more to physics-based games. Any pointers on how you set up your levels and actor interactions? Thanks! -tom
Hiya. Just an FYI, it's best to post your questions in the 'Ask a Question' forum.
I've created a tile-based behaviour where the actor snaps to the grid. Simply put, the actor checks if there's a tile in the way. If there is, it doesn't move, if there isn't it does.
It'll probably seem quite complex if you're new to Stencyl. See attached.