One More Button - Out NOW on iOS and Android

soereide

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  • Posts: 31
<a href="https://www.youtube.com/v/b80NqEDqAc8" target="_blank" class="new_win">https://www.youtube.com/v/b80NqEDqAc8</a>

One More Button
A hand-drawn puzzle game where the buttons are part of the world itself.


It's the follow up to No More Buttons, using the same concept, the controllers are integrated into the world, but this time in a top-down view.




« Last Edit: August 01, 2018, 02:05:25 am by soereide »


greatanthony

  • Posts: 166
now this is what called "creativity"  !!!   :) 
What a game! i hope the game does well!!

keep making such cool games! :)

Anthony

soereide

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  • Posts: 31
now this is what called "creativity"  !!!   :) 
What a game! i hope the game does well!!

keep making such cool games! :)

Anthony

Thanks!

colburt187

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  • Posts: 2416
Hey, I can see your game featured in Best New Games in Sweden today! Congrats!

I would be interested to hear how the paid model is working out for you, I was under the impression that its really hard to get sales even with a feature.

soereide

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  • Posts: 31
Hey, I can see your game featured in Best New Games in Sweden today! Congrats!

I would be interested to hear how the paid model is working out for you, I was under the impression that its really hard to get sales even with a feature.
Hey, thanks!
You're right, it's hard. I guess I'll have to see how this one turns out after the feature, but I certainly can't rely on this as my sole income. It's more of a hobby at this point, so I don't worry too much about it.

riki82

  • Posts: 325
Hey! Looks amazing!
Congrats for the release and the feature!

soereide

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  • Posts: 31
Hey! Looks amazing!
Congrats for the release and the feature!

Thanks!

NickamonPoppytail

  • Posts: 1141
Looks brilliant! Great job Soereide! :D
Upcoming Projects
Poppytail 5 and Pixeltail: Fifth and sixth main instalments in Poppytail series. A Game About Trimming Hedges: Final Version: An updated version of the original AGATH. One Million: Last-one-standing style small project. The Poppytales: Platformer boss rush with character collecting. Skies n' Fall: Boss rush shooter prequel to Rise n' Brawl. Precious: Weird platformer. Christmas Time 2: Sequel to Christmas Time 1.


beepyeah

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  • Posts: 19
Love the style! I am looking to make a "tile-based" game in stencyl but i'm a little stuck since everything seems to be tailored more to physics-based games. Any pointers on how you set up your levels and actor interactions? Thanks! -tom

JeffreyDriver

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Love the style! I am looking to make a "tile-based" game in stencyl but i'm a little stuck since everything seems to be tailored more to physics-based games. Any pointers on how you set up your levels and actor interactions? Thanks! -tom

Hiya. Just an FYI, it's best to post your questions in the 'Ask a Question' forum.

I've created a tile-based behaviour where the actor snaps to the grid. Simply put, the actor checks if there's a tile in the way. If there is, it doesn't move, if there isn't it does.

It'll probably seem quite complex if you're new to Stencyl. See attached.

sysads

  • Posts: 239
Nothing short of perfection. Simple and sweet to play.

If i may ask, how did you make the artwork as I am looking to make a game but prefer artwork that looks like pencil style.

Bombini

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  • Posts: 1400
Very cool game and style!"
Congrats!

soereide

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  • Posts: 31
Nothing short of perfection. Simple and sweet to play.

If i may ask, how did you make the artwork as I am looking to make a game but prefer artwork that looks like pencil style.

Thanks!

I made all of the artwork with an iPad Pro and the Apple Pencil. I used the app Procreate.
Every drawing is drawn 3 or 4 times and then looped to create the scribble-effect.