Openfl (and Stencyl) now supports Nintendo Switch.

Donni11

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Hello everyone,

Great news! Openfl now supports Nintendo Switch backend.

FAQ:

1) Sounds great! I'm a Nintendo approved developer, where can I get access?

Go onto the Nintendo devleoper portal, go to the middleware site. There's a section for OpenFL. Devs plug their emails in there and Lars (Openfl dev) gets a 3rd-party confirmation from Nintendo that developer is approved. Lars gets the notice the same day and can give credentials as soon as he sees the notice.

2) I use Stencyl, and I'm a Nintendo approved developer, where can I get access?
The deal is, if any of our users can get approved as a Switch developer, we can then work with them to do anything needed to get that game running on the Switch.

3) For those who are not Nintendo approved developers, do they need to go through a Nintendo portal to get access?

The way we distribute the backend itself is just a private github repo, but we do need official confirmation from Nintendo that the developer is approved first. They are unbelievably strict about this, because they're Nintendo.

Anyone interested  can DM Lars Doucet on twitter @larsiusprime.
You can also contact Stencyl.


« Last Edit: August 10, 2018, 12:50:04 pm by Donni11 »
Peace

mpeterskc

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Hey there, I haven't been able to find anything about OpenFL on the middleware site of Nintendo's Developer Portal. Do you know if it's still up? Am I just looking in the wrong place?

Donni11

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  • Posts: 2181
Hey there, I haven't been able to find anything about OpenFL on the middleware site of Nintendo's Developer Portal. Do you know if it's still up? Am I just looking in the wrong place?
Sent you a PM.
Peace

squeeb

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@mpeterskc are you making a game for the switch?  Ever since i played the NES ive wanted to make a game for a Nintendo console

mpeterskc

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@squeeb Up until recently, the game I'm working on was intended for PC only.  It's an SNES style platformer and now that the Switch can apparently run games made in Stencyl, I just had to check it out. I'm a big fan of the NES as well! Are you working on anything fun/cool?

I did end up hearing back from Nintendo and I realize now that though I'm a registered developer, you have to be approved to access development tools for the Switch. They request an overview of your project and development experience history.

Donni11

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  • Posts: 2181
@squeeb Up until recently, the game I'm working on was intended for PC only.  It's an SNES style platformer and now that the Switch can apparently run games made in Stencyl, I just had to check it out. I'm a big fan of the NES as well! Are you working on anything fun/cool?

I did end up hearing back from Nintendo and I realize now that though I'm a registered developer, you have to be approved to access development tools for the Switch. They request an overview of your project and development experience history.

Good luck! Would be very cool to see a game made in Stencyl on the eShop.
Peace

RosalinaGalaxer

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So do you need a special version of Stencyl and the dev version of the Switch, or something else?
Ģ̷̓l̴̥̒͑̕͝ì̷̘͈̬͈̖̂͂̔̕t̷͔͇̯̥̬̀̽̓͜͝c̵͇̦̼̮̉̐̈́̕͝ͅͅḣ̵̡̫̞͚̐̅ͅë̶̗̦̪̖͚̜́͊̄͑s̵̺̹̖̼̥̃.̴̮̫͐ ̶̛̓̇̾̎

“I have never seen a more heated discussion about context, jazz, and cats.” - VanillaButterz

Fool

  • Posts: 88
This may be Stencyl's first console export, but it's perfectly timed, and it's exactly what is needed.

Pushed me to readopt Stencyl, and move away from the torture device known as GM.

Export options sell.

RosalinaGalaxer

  • Posts: 239
Well then. I was thinking about GM for collab purposes, but put that way, I've changed my mind.
Ģ̷̓l̴̥̒͑̕͝ì̷̘͈̬͈̖̂͂̔̕t̷͔͇̯̥̬̀̽̓͜͝c̵͇̦̼̮̉̐̈́̕͝ͅͅḣ̵̡̫̞͚̐̅ͅë̶̗̦̪̖͚̜́͊̄͑s̵̺̹̖̼̥̃.̴̮̫͐ ̶̛̓̇̾̎

“I have never seen a more heated discussion about context, jazz, and cats.” - VanillaButterz

NerdinaNutshell

  • Posts: 251
That’ll be nicer to look forward to once I’m ready to start a big project
*Puff*