Massive blank space in scene

NerdinaNutshell

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I’m using 16x16 tiles and sprites (im trying to make a game that’s accurate to nes limitations) and when I made a test scene I notice a massive amount of blank space taking up the screen.  I made sure to set have the camera follow the player. Is there something I could be doing? thank you.
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Luyren

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  • Posts: 2732
I think your screen dimensions are bigger than your scene dimensions. Go to Settings > Settings > Display and configure the width and height of the game window appropriately
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NickamonPoppytail

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  • Posts: 1141
I made sure to set have the camera follow the player.

Try putting the "move camera" block in both a Created and Updating event for your player actor.
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stefan

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I made sure to set have the camera follow the player.

Try putting the "move camera" block in both a Created and Updating event for your player actor.

When using that in the always event, it has no use to also place it in the when created event.

NickamonPoppytail

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  • Posts: 1141
I made sure to set have the camera follow the player.

Try putting the "move camera" block in both a Created and Updating event for your player actor.

When using that in the always event, it has no use to also place it in the when created event.

From my experience, placing the block in a Created event is necessary if the actor is not immediately within the camera’s view upon the scene starting. This may not be necessary if the actor is set to always active, however.
Upcoming Projects
Poppytail 5 and Pixeltail: Fifth and sixth main instalments in Poppytail series. A Game About Trimming Hedges: Final Version: An updated version of the original AGATH. One Million: Last-one-standing style small project. The Poppytales: Platformer boss rush with character collecting. Skies n' Fall: Boss rush shooter prequel to Rise n' Brawl. Precious: Weird platformer. Christmas Time 2: Sequel to Christmas Time 1.