Just like the subject asks, is it possible to use the same behavior for control for 2 players? Example: I would like to make it so my game detects two game controllers and the players are controlled independently from each other. Just curious.
EDIT: I just found the page about how external game controllers are not natively supported and unexpected results happen if you unplug and plug in a controller. I think the best bet for a local 2 player game will have to be on the keyboard. This means for the players I will require two control scripts. This is fine, but it makes it a bit more work for enemy AI and tracking of individual players require extra steps. Let me know if anyone has a better idea.