OK, so I wanted to use a player tracking behavior that I setup for an enemy actor and repurpose it for the camera. I figured that and the end of it all, it would be more efficient to have the scene track the player and pull that information from the scene for each enemy to track the player, as well as controlling the camera behavior.
My problem is that it works perfectly for the enemy behavior, but it seems to not pull the information from the Players group actors when attached to a scene. X and Y show up as 0, even though player count is showing up as 1 or 2 appropriately. As I said, essentially the exact same behavior was used on an enemy with no issues. If anyone has some insight that would be stupendous.