Ludum Dare 43 : Sacrifices must be made

mdotedot

  • Posts: 1654

Game Play is done:
* Load Levels
* Player ordering
* Movement
* Mine exploding




Now turning it into a 3D thing.


Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

mdotedot

  • Posts: 1654
It took five hours to turn the 2D into a 3D world:



Next on the TODO list is to create Arrows and 'Sacrifice Player' Models.

Hopefully I can do an overhead camera and some animated models as well during the RUN-phase, we will see...


Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

mdotedot

  • Posts: 1654
3D Version, Part 2:

* Sacrifice-player count bug (took way too much time :( )
* Gave wall/obstacles some textures
* Made arrow (obviously not rotated and implemented everywhere)



I'm sacrificing some time tomorrow to be with family, but on Monday I should have some more time.




Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

mdotedot

  • Posts: 1654
3D Version, Part 3:

* Arrows
* Mine
* Finish



Now I'm going away for some time with family....




Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

mdotedot

  • Posts: 1654
3D Version Part 4:

Since I wanted to have an animated model running the path I was trying to create models for each of the players.
After a half day I realized that I only needed one during the run-the-path behavior.

Keep it simple stupid !

But that wasn't simple enough so I ditched the wish to have animated model and made some levels.
And some instructions.



The Game: LD43_Sacrifices3D

At least I've made a game in two days (Sunday was family-day)

As usual I'm not entering the game to Ludum Dare. I'm in for the challenge, not for the competition.

I probably work on the camera movement later this week.

Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.