Hey,
So some of you might know that I recently released a bullet hell game on Flash. I used Abigayl's lagless method (which from here on out will be referred to as ALM), but I still had to turn Simple Physics on and lock the framerate to 30. I also couldn't rotate bullets to point in the direction of their motion with ALM. Also, because of some other limitations of the HTML5 beta with ALM, I wasn't able to publish to HTML5, which resulted in a lot of sponsors turning the game down.
And making new bullets with ALM is a pain...
So I was wondering if there was any way I could optimize things so that I could have a steady framerate of 60, and still be able to define hitboxes, rotate bullets, and have a ton of them on screen.
Thanks!
(I am in no way harping on ALM as being horrible. It rocks, it just doesn't really fit what I need it to do.)