Luyren, thank you very much for the suggestions. I see a couple things I didn't know existed, like "if on ground". Sounds like exactly what I need. I'll try this a little later when I have some time. I actually did think of a collision event, but for some reason I dismissed it. I feel bad for my lack of knowledge and wasting your time. I thought I'd done enough tutorials, practicing, and research to earn the right to post this question, but maybe not.
I also thought of something while I was sleeping last night. I assume I can record the y position of the actor as soon as jump is pressed, then deactivate the sound when the actor is not at that y position. Anyway, this is an enjoyable learning process, and I will definitely try your suggestion first.