Looking pretty neat! Try using parallax layers for the vines. Make things on different layers scroll at different speeds.. this will show depth. Layers closest to the player scroll fastest.. layers farther away are slower.
I allready use paralax scrolling but it's set up quite sensitive.
4 layers with a difference in scrollingspeed of 0.1 otherwise the movement looks too fast.
But I will work on that for better results, this example is just to test the tileset.
The vines tho are not a background nor a foreground, it's a tile.
Some hanging loose and others to hold some of the plattforms.
Looks great so far. Did you end up getting the RAM issue fixed?
Yeah, finally. Works great now, no issues with max ram anymore, way easier to work with rather than having to restart each 5 minutes.