Another way of ' binding ' meshes to tiles:

when using the [ 3D: Bind TileSetID ] you have the limitation of 32px usage and you need to modify the Bind.hx in the extension to make them accessible.
Around line 390 in that file:
// set scale
scaleMesh(newMesh,getTileHeight());
Add this below those lines:
// Add to Meshes (For NerdinaNutShell)
A3D.setObject(newMesh.name, newMesh);
Then you can access the tile by this name : TILE.tsid.id.row.col.
Like so:
