(In the second picture, the orbs actually orbit the player)
I have a problem: I want the position of the orbs in the first picture to be able to smoothly slide into the starting position for the orbit in the second picture, but the only way I've achieved this results in the orbit being off. The reason being: I can set the orbs to slide to a point, but the player can move during this time, and that means that the orbs slide to the previously set point, but that is no longer the same point relative to the player.
So is it possible to move an actor relative to another actor? And if so, how?
Heh, two hundred twenty-second post.