Backgrounds

RosalinaGalaxer

  • Posts: 239
How can I make a nigh fullscreen background that animates at 30 fps not break Stencyl? Each frame is 491 x 606, and I need at least 12 of them. I've tried using an actor for ease of use (the background doesn't start at x0, y0) but that just made Java run out of memory. I assume the same happens with an actual Background, which I would need to make 640 x 640 anyways, so each image would be even bigger.
Ģ̷̓l̴̥̒͑̕͝ì̷̘͈̬͈̖̂͂̔̕t̷͔͇̯̥̬̀̽̓͜͝c̵͇̦̼̮̉̐̈́̕͝ͅͅḣ̵̡̫̞͚̐̅ͅë̶̗̦̪̖͚̜́͊̄͑s̵̺̹̖̼̥̃.̴̮̫͐ ̶̛̓̇̾̎

“I have never seen a more heated discussion about context, jazz, and cats.” - VanillaButterz

rob1221

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  • Posts: 9473
A memory bug was fixed in b10317 that caused higher scale graphics to be created in memory even when those higher scales were disabled in settings.  The combined image area of scales higher than 1x is over 30x the 1x image size, so that's a lot of memory savings.

RosalinaGalaxer

  • Posts: 239
Good to know. Now to wait for the public release.
Ģ̷̓l̴̥̒͑̕͝ì̷̘͈̬͈̖̂͂̔̕t̷͔͇̯̥̬̀̽̓͜͝c̵͇̦̼̮̉̐̈́̕͝ͅͅḣ̵̡̫̞͚̐̅ͅë̶̗̦̪̖͚̜́͊̄͑s̵̺̹̖̼̥̃.̴̮̫͐ ̶̛̓̇̾̎

“I have never seen a more heated discussion about context, jazz, and cats.” - VanillaButterz