So, I'm making a little game.
I decided to use the dialog extension, but i just can't get it to work.
And, since i'm starting off with the extension, I Copied the example file, and it's still bringing up an error saying
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at dialog.core::DialogStyle/tieExtensionsToDialogBox()[C:\Users\mason\AppData\Roaming\Stencyl\stencylworks\engine-extensions\com.polydes.dialog\src\dialog\core\DialogStyle.hx:47]
at dialog.core::DialogBox()[C:\Users\mason\AppData\Roaming\Stencyl\stencylworks\engine-extensions\com.polydes.dialog\src\dialog\core\DialogBox.hx:98]
at dialog.core::Dialog$/cbCall()[C:\Users\mason\AppData\Roaming\Stencyl\stencylworks\engine-extensions\com.polydes.dialog\src\dialog\core\Dialog.hx:155]
at scripts::SceneEvents_1/init()[C:\Users\mason\AppData\Roaming\Stencyl\stencylworks\games-generated\rpg\Source\scripts\SceneEvents_1.hx:82]
at com.stencyl.behavior::Behavior/initScript()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib\stencyl\1,00\com\stencyl\behavior\Behavior.hx:107]
at com.stencyl.behavior::BehaviorManager/initScripts()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib\stencyl\1,00\com\stencyl\behavior\BehaviorManager.hx:97]
at com.stencyl::Engine$/initBehaviors()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib\stencyl\1,00\com\stencyl\Engine.hx:1251]
at com.stencyl::Engine/loadScene()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib\stencyl\1,00\com\stencyl\Engine.hx:1150]
at com.stencyl::Engine/begin()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib\stencyl\1,00\com\stencyl\Engine.hx:944]
at com.stencyl::Engine()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib\stencyl\1,00\com\stencyl\Engine.hx:733]
at Universal/preloaderComplete()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib\stencyl\1,00\Universal.hx:408]
at lime.app::_Event_Void_Void/dispatch()
at scripts::StencylPreloader/unload()[C:\Users\mason\AppData\Roaming\Stencyl\stencylworks\games-generated\rpg\Source\scripts\StencylPreloader.hx:340]
at scripts::StencylPreloader/onLoaded()[C:\Users\mason\AppData\Roaming\Stencyl\stencylworks\games-generated\rpg\Source\scripts\StencylPreloader.hx:309]
at lime.app::_Event_Void_Void/dispatch()
at lime.utils::Preloader/start()
at lime.utils::Preloader/updateProgress()
at lime.utils::Preloader/current_onEnter()
Even though i copied the example.
I can't seem to figure out why.