1. First prize is totally satisfying to play. I've wasted a good amount of time playing this one. Perfect polishing, from start to restart it's fun to play and nice to look at. Game mechanics work as they seem to have to. Loved to get random upgrades wich pushed me to try again to balance the gathered upgrades and test different variations of those.
2. Second one is boring, great game mechanics but plain boring. Technically it's a good one and thinking about the programming it's a well mastered and polished gameplay. I just didn't like to play it, low fun factor although big ups to the coding.
3. Third prize is lovely, just as everything Akemi designs but I had some problems at the beginning, didn't understand how to use the unprecise attacks. Has a good story ( but I didn't finish it tho) but lacks a bit polishing since the design seems to be raw.
We had a few other good entries and for me it was a first test.
I had no fun at all designing my game (sounds odd, yeah).
Was in a total hurry and nearly overslept for work.
This stresstest showed me that plans are sometimes bigger than the result.
This jam was a great possibility to learn.
We'll see us in the next jam I hope.